Here’s a post for all the game developers out there.
Hi, Tom DuBois and Joe Bentley here. We’re focused on the OnLive Software Development Kit (SDK) and getting titles on the OnLive platform, so we want to shamelessly plug our upcoming sessions at the Game Developer’s Conference (GDC), Wednesday at 1:45pm, and Thursday at 10:30am.
If you attended the DICE 2010 Summit (slides) last week or read about the sessions there, you might be wondering, “How did Steve launch Unreal Tournament 3 in under five seconds?” UT3 is the one of the first titles on Beta we ported to the OnLive SDK, to test and maintain integration with the Unreal Engine, the most widely used game engine in the industry.
As Steve explained in his “Server Hopping” post last May, when users launch games on the OnLive service, we actually transition the user from server to server, to provide users with state-of-the-art performance. To create that instantaneous load experience, the game has to be running already, and this is where the OnLive SDK enters the picture, allowing us to dynamically bind in the user’s data, effectively pushing load times down to zero.
We will be providing more details on the OnLive SDK and the functionality that it enables, along with best practices for getting video games onto the OnLive platform at GDC. So stop by and be one of the first kids on your block to learn how to get your games up in the Cloud.
—Tom DuBois, Executive Producer
—Joe Bentley, Director of Games and Media Development



