Learn How to Develop Games for OnLive at GDC

Here’s a post for all the game developers out there.

Unreal Tournament 3 on the OnLive Game Service

Unreal Tournament 3 on the OnLive Game Service

Hi, Tom DuBois and Joe Bentley here. We’re focused on the OnLive Software Development Kit (SDK) and getting titles on the OnLive platform, so we want to shamelessly plug our upcoming sessions at the Game Developer’s Conference (GDC), Wednesday at 1:45pm, and Thursday at 10:30am.

If you attended the DICE 2010 Summit (slides) last week or read about the sessions there, you might be wondering, “How did Steve launch Unreal Tournament 3 in under five seconds?” UT3 is the one of the first titles on Beta we ported to the OnLive SDK, to test and maintain integration with the Unreal Engine, the most widely used game engine in the industry.

As Steve explained in his “Server Hopping” post last May, when users launch games on the OnLive service, we actually transition the user from server to server, to provide users with state-of-the-art performance. To create that instantaneous load experience, the game has to be running already, and this is where the OnLive SDK enters the picture, allowing us to dynamically bind in the user’s data, effectively pushing load times down to zero.

We will be providing more details on the OnLive SDK and the functionality that it enables, along with best practices for getting video games onto the OnLive platform at GDC. So stop by and be one of the first kids on your block to learn how to get your games up in the Cloud.

—Tom DuBois, Executive Producer
—Joe Bentley, Director of Games and Media Development

8 Responses to “Learn How to Develop Games for OnLive at GDC”

  1. I guess I missed the demo…But that sounds crazy. I can’t wait until there’s a public beta to really see this thing scream!

  2. I don’t think I can attend the GDC but I would be interested to know your thoughts on indie game onlive development. Specifically, will your platform allow small independent publishers to publish their games on your service? In my mind it seems since you are streaming the games, there is the possibility for any platform to be used. I am currently familiar with XNA and C# so if I can make a game and distribute it through Onlive, that would be nice.

    • Joe Bentley Says:

      Yes, we love indies and OnLive is a great platform for self-publishing. We’re building up our developer support team and will be opening up the platform to more developers once we can support you properly. If you’ve got a cool game, contact us at partners@onlive.com.

      • Scientist 007 Says:

        Thank you for creating such a wonderful experience! I have been wondering though on two things.

        #1 Will this console be available world wide? (Like Kuwait)

        #2 I have been biting myself for the answer of the following question: When is the official big-bang release date?!

  3. As a Sophomore CIS student this motivates me, no, inspires me so much to become a game developer. A powerful system, both to develop for and run on, with zero lag. Pretty much the dream of any developer these days. Seriously, this is almost as big as finding a superconducting material at room temperature.

    On another end I wonder if the SDK will be released for the social end also, maybe to build widgets and bring integration into todays most popular social media. (On a random note it would be so neat to have a widget addon for my blog where people could watch me playing a game, maybe with a little “OnLive” sticker on it.).

  4. Matthias S. Says:

    I Hope this whole onlive thing really works, and it won’t be too expensive.
    It sounds revolutionary, but i cant attend the beta from germany :(

    Greetings

  5. “Yes, we love indies and OnLive is a great platform for self-publishing.”

    hi,
    one more indie PC game developer here, just thinking about the end of piracy!
    and we love you too!

  6. yo fantastic blog yea nice work You are a very smart person!

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