Archive for March, 2010

More News from OnLive!

Posted in OnLive 2009 with tags , , on March 11, 2010 by Steve Perlman
OnLive Game Portal

OnLive Game Portal

Yesterday, I announced the launch date of the OnLive Game Service, and shortly thereafter OnLive held a session about how to port games with our Software Development Kit (SDK). The room was packed to overflowing, forcing us to request that people return today for a repeat of the session. It’s great to see that the development community is so excited about moving games to OnLive!

As I mentioned in my last blog post, between now and the public release of OnLive on June 17, we’ll be continuing to announce other OnLive offerings. These extensions of the service illustrate the scope of possibility with OnLive and serve to expand the overall consumer value proposition.

So, I’m pleased to announce the OnLive® Game Portal, a companion offering to the OnLive Game Service that I described on my blog yesterday.

The OnLive Game Portal is for gamers looking for direct access to OnLive games without being required to subscribe to the features of the full OnLive Game Service. Through the OnLive Game Portal, gamers will be able to play select games directly on a rental basis as well as game demos for free; subject to available OnLive service capacity and whatever usage limits are associated with each given demo. Rentals will be priced on a per-game basis. There is no service fee for the OnLive Game Portal.

We think this is a great offering for gamers to try out games, or if they prefer, play games they’re interested in for a particular period of time. We also think it’s a great way to get a taste of the OnLive experience to see if they want to join the greater OnLive community on an ongoing basis through the OnLive Game Service.

Of course, like all games in the OnLive Game Service, games in the OnLive Game Portal start instantly, are always updated, and don’t require high-end hardware to play high-performance games. It only takes seconds to install OnLive’s small browser plug-in, and only seconds more before you’re playing a top-tier game. And, of course, OnLive Game Portal games will also play through OnLive’s MicroConsole TV Adapter on an HDTV.

The OnLive Game Portal will be rolled out in 2010 at some point following the June 17th OnLive Game Service Launch and will be subject to the Terms of Service applicable to that offering.

And, we have more cool stuff coming! Stay tuned.

—Steve Perlman, OnLive Founder & CEO

OnLive: Coming to a Screen Near You

Posted in OnLive 2010 with tags , , , , , , , on March 10, 2010 by Steve Perlman
The OnLive Game Service

The OnLive Game Service

After almost 8 years of development, thousands of partner meetings, millions of lines of code, and an uncountable number of all-nighters…

Drum roll please…

On June 17, 2010, during the E3 2010 show, the OnLive Game Service will be available for users in the 48 contiguous United States!

Everyone here at OnLive is just incredibly excited about this milestone. It’s the realization of a dream that we knew would be a huge undertaking, but also one that would change everything.

OnLive fundamentally transforms the way users experience games and interact with each other, and in time, will transform the way games are developed and marketed. By distilling specialized game hardware out of the equation, OnLive will allow games to be played as a pure media experience on virtually any device, with the same flexibility and instant-play experience that we’ve come to expect from online video and music.

For gamers, this means you never have to do anything for your gaming experience to keep getting better. And developers now can unleash unbounded creativity to deliver state-of-the-art gameplay that they know will reach virtually any gamer—instantly.

Today we also announced OnLive’s base service pricing, and a pretty cool special offer.

The base month-to-month service fee is $14.95. Loyalty programs (e.g. multi-month pricing) and other special offers will be announced by the start of E3. We’ve got a great special offer for starters: The first 25,000 qualified people to register on the OnLive Game Service will have their first 3 months’ service fee waived. You’ll find all the important details here, and note that the service fee does not include the purchase or rental of games.

Included in your monthly service fee are OnLive-exclusive features such as instant-play free game demos; multiplayer across PC, Mac and TV platforms; massive spectating; viewing of Brag Clips™ video capture and posting; and cloud-saving of games you’ve purchased—pause, and instantly resume from anywhere, even on a different platform.

Also included in the monthly service fee are features you’d expect from standard online games services such as gamer tags, user profiles, friends, chat, but with a twist: everything is live video. You’ll be friending through multiplay, Spectating, Brag Clips, or by flipping through video profiles of friends of friends of friends. OnLive is delivering the first instant video-based social network. It’s really cool.

Once you are on the service, instant-play, top-tier, newly-released games will be for sale and for rent on an à la carte basis. Specific pricing will be announced as games are released, so you’ll hear about the pricing of the first games by E3, but needless to say, we expect them to be offered at competitive prices. Games are always updated with the latest versions, and purchased game add-ons are playable instantly.

Initially, we’ll be offering the OnLive Game Service for PCs and Macs through a small browser plug-in. Later this year, we’ll announce the public availability of the MicroConsole™ TV adapter. And, we’ll be steadily expanding to other devices over time.

So, there it is. After a long and arduous journey, OnLive will be coming to a screen [really] near you.

—Steve Perlman, OnLive Founder & CEO

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